WHAT WE DO

01

PORT

We port your Projects developed with Godot Engine to Nintendo Switch and PlayStation.

02

PUBLISH

We are able to expand your goals, localizing, promoting and publishing your games, we are third party authorized by Nintendo and Sony.

03

CONSULTING

We are the only official third party support for console port and publishing from Godot. Need a hand? Tell us! We are delight to help you!

OUR TEAM

Ariel Manzur - Founder

GODOT Engine Co-Founder. Fan of retro videogames, anime and speaks Japanese!

Martin Todres - Co-Founder

Big fan of videogames, spends thousands of hours online. He also has several DC comics, another of his superpowers!

Nicolas Chiarini - Co-Founder

Aquarium lover, but yes, everything controlled by his cell phone. He has a library full of DVD movies. Quite a collector!

WHAT WE DO IN NUMBERS

1
Satisfied Clients
100
Projects Completed
1 K+
Lines of Code

Would you like to start a project with us?

If you want to get in touch, send as an email to contact@lonewolftechnology.com. If you want to publish your game, just click the button!

ANY QUESTIONS?

We have different types of licenses: per title lifetime or bulk. The prices starts at 3000 usd.

We use Godot’s GLES3 renderer directly.

We will give you the code for you to port it. Of course, we will stand by your side with our support until you have it done.

Of course! Just tell us what’s your project about and we will be delightful to help you!

Yes, everytime we do any update to the port you will receive the code. Of course always for the same title you bought it and the console version.

Actually, we do not support XBOX port. XBOX people are already using the UWP port of Godot, which is available on the public tree. No native version is currently in development.

We just wanna know about your project: What’s your schedule? Which graphics features are you using? (2D, 3D, shaders, etc). Are you using GDScript or C#? Are you using version 2.x or 3.x?

OUR PROJECTS