WHAT WE DO
PORT
We port your Projects developed with Godot Engine to Nintendo Switch and PlayStation.
PUBLISH
We are able to expand your goals, localizing, promoting and publishing your games, we are third party authorized by Nintendo and Sony.
CONSULTING
We are the only official third party support for console port and publishing from Godot. Need a hand? Tell us! We are delight to help you!
OUR TEAM
Ariel Manzur - Founder
GODOT Engine Co-Founder. Fan of retro videogames, anime and speaks Japanese!
Martin Todres - Co-Founder
Big fan of videogames, spends thousands of hours online. He also has several DC comics, another of his superpowers!
Nicolas Chiarini - Co-Founder
Aquarium lover, but yes, everything controlled by his cell phone. He has a library full of DVD movies. Quite a collector!
Would you like to start a project with us?
ANY QUESTIONS?
We have different types of licenses: per title lifetime or bulk. The prices starts at 3000 usd.
We use Godot’s GLES3 renderer directly.
We will give you the code for you to port it. Of course, we will stand by your side with our support until you have it done.
Of course! Just tell us what’s your project about and we will be delightful to help you!
Yes, everytime we do any update to the port you will receive the code. Of course always for the same title you bought it and the console version.
Actually, we do not support XBOX port. XBOX people are already using the UWP port of Godot, which is available on the public tree. No native version is currently in development.
We just wanna know about your project: What’s your schedule? Which graphics features are you using? (2D, 3D, shaders, etc). Are you using GDScript or C#? Are you using version 2.x or 3.x?